Import Basecars script first, Addoncars script 2nd into VLTed (due to dependencies on modified base car values).Īll base game cars (including Bonus Cars such as SL65, GT2, Camaro, Player BMW, C6R which are purchaseable/customizable). FEATURES: -Unlocked when defeating Darius (if you have my M3 GTR MW mod, then youll have to install the another script) -Same top speed, acceleration and handling found in NFS:MW. I made this mod to have it also here, in Improvement Mod. New save recommended if installing addon cars. This mod is based in the NFS:MW Golf GTI included in CBR. If using an existing save, you might need to rebuy/apply upgrades as the number of upgrades for some cars have been changed. It's way better than vanilla when it comes to car balance, but still not perfect.Ĭustom handling values for Tier 1 and 2 cars, as well as various add-on vehicles. Reboot of the Carbon Muscle Handling Pack, but it's going to cover all cars in the game (+ addons, aka Carbon cars that don't exist in Most Wanted).Īll Tier 3 cars handling values taken from NATHANIEL900's Carbon Full Game Rebalance mod (albeit an old version since it got updated somewhat recently) with various changes where needed. Carbon has the best physics/handling and customization (which imo is hardly of any importance because all cars look better stock or with minimal changes anyway), but falls flat in every other aspect compared to Most Wanted imo. But the only reason I tolerate Carbon as a game is because it has Classic Muscle Cars, and they handle like a dream (heavy drifty cars is my style). Carbon Handling Project Muscle Tuner Exotic
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